Version 1.1 Update and other things


Version 1.1 Update is here~!

Here's a list of updates for the Version 1.1 of the Demo

  • Fixed dialogue on some parts of the story
  • Fixed time discrepancy error in the Japanese translation
  • Added audible cues for menus and dialogue boxes
  • Rebalanced battle mechanics
  • Added a sound effect for when "Tension" is maxed out in battle
  • KARAOKE minigame can now be selectable on the "EXTRAS" menu
  • Beatmap for the song "SUGAR SUGAR" is re-adjusted
  • Removed some unnecessary images from the main game directory

If you've already downloaded the earlier Version 1.0, just replace the archive,rpa from 1.0 with the one from 1.1. If that produces some errors then replace the entirety of 1.0 with the files from 1.1. 

Post-script

I've watched people play the demo and saw some things that I think they missed or I wasn't able to explain clearly in-game. 

  • The "Voice" option isn't implement yet hence there are no voice playing during playthrough. Only the "Beeps" are available for now which still are sound bytes from their respective voice actresses
  • During the RPG Battle Mini-game, once the player's "Tension" gauge (the green circle in the player HUD) is full, it will change into a yellow circle with a red "!", that is actually clickable and unleashes their Tension Move, their special attack.
  • There are basically 2 variations of 2 routes that are available in the demo.
  • Since this is still a demo, streaming the entirety of it for live playthroughs is completely fine since it doesn't spoil much of the main story yet. 

Again, thank you so much for the support and for liking "Candy Powder Cafe"! Feel free to give feedbacks, opinions and comments and I'll gladly read them for the betterment of the final game I'm still developing. For the meantime, here's an illustration I made with the main trio: Sayu, Rin and Capi.

Files

CandyPowderCafe-DemoVersion-vd1.1-pc.zip 408 MB
93 days ago

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